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This figure depicts the symbol for representing an object</Caption>
<Line>Teaching Notes</Line>
<Line>This figure depicts the symbol </Line>
<Line>for representing an object</Line>
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<Caption> instance using the UML modeling notation. An object is represented using a rectangle. </Caption>
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<Line>notation. An object is </Line>
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<Caption> top of the symbol. The attribute values for the object instance are optionally</Caption>
<Line> top of the symbol. The </Line>
<Line>attribute values for the object </Line>
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<Caption> recorded within the symbol and are separated from the object name with a line. 
</Caption>
<Line> recorded within the symbol and </Line>
<Line>are separated from the object </Line>
<Line>name with a line. </Line>
<Line></Line>
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<Caption>The name of an object instance is the value of the attribute that uniquely identifies it.</Caption>
<Line>The name of an object instance </Line>
<Line>is the value of the attribute </Line>
<Line>that uniquely identifies it.</Line>
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<Caption> The attribute customer number, whose value is 412209, uniquely identifies that instance of</Caption>
<Line> The attribute customer number, </Line>
<Line>whose value is 412209, uniquely </Line>
<Line>identifies that instance of</Line>
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<Caption> customer. Thus, 412209 is the name of the object instance and customer is its</Caption>
<Line> customer. Thus, 412209 is the </Line>
<Line>name of the object instance and </Line>
<Line>customer is its</Line>
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<Caption> classification.

</Caption>
<Line> classification.</Line>
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<Line></Line>
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In encapsulation, both attributes and behavior of the </Caption>
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<Line>In encapsulation, both </Line>
<Line>attributes and behavior of the </Line>
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<Caption>object are packaged together. The only way to access an object's attributes is through </Caption>
<Line>object are packaged together. </Line>
<Line>The only way to access an </Line>
<Line>object's attributes is through </Line>
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<Caption>that object’s behaviors. No other object may perform that object’s behavior.
</Caption>
<Line>that object’s behaviors. No </Line>
<Line>other object may perform that </Line>
<Line>object’s behavior.</Line>
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<Caption>Have students identify the behaviors of a door, window, or VCR. </Caption>
<Line>Have students identify the </Line>
<Line>behaviors of a door, window, or </Line>
<Line>VCR. </Line>
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<Caption>Conversion Notes
This is a new slide in the seventh edition</Caption>
<Line>Conversion Notes</Line>
<Line>This is a new slide in the </Line>
<Line>seventh edition</Line>
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<Caption>Teaching Notes
In UML an object class is represented using a rectangle</Caption>
<Line>Teaching Notes</Line>
<Line>In UML an object class is </Line>
<Line>represented using a rectangle</Line>
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<Caption> symbol. 
The object rectangle is divided into three portions. 
</Caption>
<Line> symbol. </Line>
<Line>The object rectangle is divided </Line>
<Line>into three portions. </Line>
<Line></Line>
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<Caption>The top portion contains the name of the class. 
The middle portion contains the </Caption>
<Line>The top portion contains the </Line>
<Line>name of the class. </Line>
<Line>The middle portion contains the </Line>
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<Caption>names of the attributes. 
The lower portion contains the behaviors (or methods). 
</Caption>
<Line>names of the attributes. </Line>
<Line>The lower portion contains the </Line>
<Line>behaviors (or methods). </Line>
<Line></Line>
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<Caption_Array_Object>
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<Caption>To simplify the appearance of a diagram, or to specify more details about a class, class symbols can be drawn without methods or attributes, or the attribute portion can be expanded to include data types, lengths, etc. The appearance depends on what the author of the diagram is intending to communicate.
</Caption>
<Line>To simplify the appearance of a </Line>
<Line>diagram, or to specify more </Line>
<Line>details about a class, class </Line>
<Line>symbols can be drawn without </Line>
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<Caption>Teaching Notes
The object sending a message does not need to know how the</Caption>
<Line>Teaching Notes</Line>
<Line>The object sending a message </Line>
<Line>does not need to know how the</Line>
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<Caption> receiving object is organized internally or how the behavior is to be accomplished, only that</Caption>
<Line> receiving object is organized </Line>
<Line>internally or how the behavior </Line>
<Line>is to be accomplished, only that</Line>
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<Caption> it responds to the request in a well-defined way. 
A message can be sent only</Caption>
<Line> it responds to the request in a </Line>
<Line>well-defined way. </Line>
<Line>A message can be sent only</Line>
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<Caption> between two objects that have an association between them.
 </Caption>
<Line> between two objects that have </Line>
<Line>an association between them.</Line>
<Line> </Line>
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<Caption>Conversion Notes
With the seventh edition we have switched to UML 2.0.
</Caption>
<Line>Conversion Notes</Line>
<Line>With the seventh edition we have </Line>
<Line>switched to UML 2.0.</Line>
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<Caption>Teaching Notes
As we study an overview of the systems analysis life cycle,</Caption>
<Line>Teaching Notes</Line>
<Line>As we study an overview of the </Line>
<Line>systems analysis life cycle,</Line>
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<Caption> three chapters will delve into the core UML diagrams: 
Chapter 7 – FAST Requirements</Caption>
<Line> three chapters will delve into </Line>
<Line>the core UML diagrams: </Line>
<Line>Chapter 7 – FAST Requirements</Line>
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<Caption> Analysis Phase
Use Case Diagrams
Chapter 10 – FAST Logical Design</Caption>
<Line> Analysis Phase</Line>
<Line>Use Case Diagrams</Line>
<Line>Chapter 10 – FAST Logical Design</Line>
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<Caption> Phase
Activity Diagrams
System Sequence Diagrams (a</Caption>
<Line> Phase</Line>
<Line>Activity Diagrams</Line>
<Line>System Sequence Diagrams (a</Line>
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<Caption> high-level kind of Sequence Diagram)
Class Diagrams
</Caption>
<Line> high-level kind of Sequence </Line>
<Line>Diagram)</Line>
<Line>Class Diagrams</Line>
<Line></Line>
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<Caption>Chapter 18 – FAST Physical Design Phase
Sequence Diagrams 
</Caption>
<Line>Chapter 18 – FAST Physical </Line>
<Line>Design Phase</Line>
<Line>Sequence Diagrams </Line>
<Line></Line>
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<Caption>Class Diagrams (with more detail)
State Machine Diagrams
</Caption>
<Line>Class Diagrams (with more </Line>
<Line>detail)</Line>
<Line>State Machine Diagrams</Line>
<Line></Line>
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<Caption>Communication Diagrams
Component Diagrams
Deployment Diagrams
</Caption>
<Line>Communication Diagrams</Line>
<Line>Component Diagrams</Line>
<Line>Deployment Diagrams</Line>
<Line></Line>
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<Caption>Conversion Notes
With the seventh edition we have switched to UML 2.0.
</Caption>
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<Line>With the seventh edition we have </Line>
<Line>switched to UML 2.0.</Line>
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As we study an overview of the systems analysis life cycle,</Caption>
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<Line>As we study an overview of the </Line>
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<Caption> three chapters will delve into the core UML diagrams: 
Chapter 7 – FAST Requirements</Caption>
<Line> three chapters will delve into </Line>
<Line>the core UML diagrams: </Line>
<Line>Chapter 7 – FAST Requirements</Line>
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<Caption> Analysis Phase
Use Case Diagrams
Chapter 10 – FAST Logical Design</Caption>
<Line> Analysis Phase</Line>
<Line>Use Case Diagrams</Line>
<Line>Chapter 10 – FAST Logical Design</Line>
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Activity Diagrams
System Sequence Diagrams (a</Caption>
<Line> Phase</Line>
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<Line>System Sequence Diagrams (a</Line>
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<Caption> high-level kind of Sequence Diagram)
Class Diagrams
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<Line> high-level kind of Sequence </Line>
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<Line>Class Diagrams</Line>
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<Caption>Chapter 18 – FAST Physical Design Phase
Sequence Diagrams 
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<Line>Sequence Diagrams </Line>
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State Machine Diagrams
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<Line>State Machine Diagrams</Line>
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<Caption>Communication Diagrams
Component Diagrams
Deployment Diagrams
</Caption>
<Line>Communication Diagrams</Line>
<Line>Component Diagrams</Line>
<Line>Deployment Diagrams</Line>
<Line></Line>
</Caption_Array_Object>
</Caption_Array>

</Project_Data>
